
A cinematic 2D animation using paper cut-out visuals, layered composition, lighting and subtle motion to build tension and atmosphere without dialogue.
TOOLS: ADOBE AFTER EFFECTS, PROCREATE, UNREAL ENGINE 5

A stylised 2D journey through Western Australian landscapes, combining illustrated environments, seamless transitions and warm cinematic colour.
TOOLS: ADOBE AFTER EFFECTS, ADOBE ILLUSTRATOR

An animated adventure map combining illustrated environments, infographic elements and data-driven motion to create a playful visual journey.
TOOLS: ADOBE AFTER EFFECTS, ADOBE ILLUSTRATOR, MID JOURNEY

A playful character animation study combining hand-drawn 2D elements with a 3D environment to explore performance, timing and exaggerated motion.
TOOLS: AUTODESK MAYA, ADOBE AFTER EFFECTS, PROCREATE

A dialogue-driven 3D character animation exploring lip-sync, facial expression, and performance. Careful timing, expressive poses, and subtle gestures create a natural delivery.
TOOLS: ADOBE AFTER EFFECTS, AUTODESK MAYA

A flour sack animation practice exploring core animation principles including weight, squash and stretch, anticipation, follow-through, and overlapping action.
TOOLS: ADOBE ANIMATE, PROCREATE, ADOBE AFTER EFFECTS

A complete 3D character-production project exploring character design, rigging, animation, PBR texturing and game integration in Unreal Engine 5.
TOOLS: AUTODESK MAYA, SUBSTANCE PAINTER, UNREAL ENGINE

A third-person adventure game with quests, environmental interaction, and enemy encounters. Players explore an atmospheric world, uncover objectives, and dodge threats.
TOOLS: UNREAL ENGINE 5

A third-person horror prototype with switchable FPS/TPS camera modes, combining atmospheric exploration, environmental puzzles, and dynamic hazards.
TOOLS: UNREAL ENGINE 5